> For the complete documentation index, see [llms.txt](https://elrondshrooms-fighters.gitbook.io/elrond-shrooms-fighters/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://elrondshrooms-fighters.gitbook.io/elrond-shrooms-fighters/gameplay/dungeons.md).

# Dungeons

A dungeon system will be implemented in the game, allowing less experienced players to collect new items or consumables and then fight in <mark style="color:purple;">PVP</mark> and rise to the top of the leaderboard.

Daily quests will be proposed to gain <mark style="color:purple;">XP</mark>, to boost your fighter stats.

Each dungeon will have a different number of rooms, with a varied <mark style="color:purple;">bestiary</mark> and increasingly higher levels of difficulty. The higher the difficulty level, the higher the rewards. Of course, a high-level player will get little or no rewards if he tries to <mark style="color:purple;">farm</mark> the dungeons lower than his level. At the end of these dungeons, a <mark style="color:purple;">boss</mark> will be waiting for you, some <mark style="color:purple;">bosses</mark> will have different passive skills that will allow you to have unique fights and that will push you to elaborate different strategies to beat them.
