# NFT Collection

## The collection:&#x20;

As said before, only 7500 fighters will be ever created, BUT, new <mark style="color:purple;">NFTs</mark> will arrive in the game such as <mark style="color:purple;">pets</mark>, <mark style="color:purple;">weapons</mark>, <mark style="color:purple;">items</mark> (and more...)

## The mint:

Before launching the <mark style="color:purple;">play2earn</mark>, we will release three <mark style="color:purple;">sales</mark> rounds during which you will be able to get your firsts <mark style="color:purple;">Shrooms Fighters</mark>.

* 1st round (<mark style="color:purple;">PRIVATE SALES</mark>) will be released 2500 NFT (0.25 <mark style="color:purple;">$EGLD</mark> each) Max 10 per person&#x20;
* 2nd round (<mark style="color:purple;">PUBLIC SALES</mark>) will be released 2500 NFT (0.5 <mark style="color:purple;">$EGLD</mark> each) Max 10 per person&#x20;
* 3rd round (<mark style="color:purple;">PUBLIC SALES</mark>) will be released 2500 NFT (1 <mark style="color:purple;">$EGLD</mark> each) Max 10 per person

The mint will be <mark style="color:purple;">fairly launched</mark>, our team will have to buy their <mark style="color:purple;">fighters</mark> and will not have any advantage on the community. The <mark style="color:purple;">rarity</mark> of the Fighters will be established in function of their skills

(<mark style="color:purple;">Health</mark> / <mark style="color:purple;">Power</mark> / <mark style="color:purple;">Attack speed</mark> / <mark style="color:purple;">Armor</mark>)

5 different types of rarity: <mark style="color:blue;">Common</mark> / <mark style="color:orange;">Rare</mark> / <mark style="color:red;">Super rare</mark> / <mark style="color:yellow;">Legendary</mark> / <mark style="color:purple;">Mythic</mark>

The rewards will be different depending on the rarity of your fighter

* <mark style="color:blue;">Common</mark> = 0.0005 egld per win (0.005 egld max per day)
* <mark style="color:orange;">Rare</mark> = 0.0015 egld per win (0.015 egld max per day)&#x20;
* <mark style="color:red;">Super rare</mark> = 0.003 egld per win (0.03 egld max per day)
* <mark style="color:yellow;">Legendary</mark> = 0.007 egld per win (0.07 egld max per day)&#x20;
* <mark style="color:purple;">Mythic</mark> = 0.012 egld per win (0.12 egld max per day)

The reward system will be subject to modifications as more and more players joins the fight



## Rarity ranking :

<mark style="color:blue;">Commons :</mark>&#x20;

No trait

<mark style="color:orange;">Rares :</mark>&#x20;

One trait = (Glasses)

<mark style="color:red;">Super rares :</mark>&#x20;

Two traits = ( Hat + Necklace)

<mark style="color:yellow;">Legendaries :</mark>&#x20;

3 Traits = ( Hat + Glasses + Necklace)

<mark style="color:purple;">Mythics :</mark>&#x20;

4 traits = ((aureole or demon's horns) + Hat + Glasses + Necklace)\
\
&#xNAN;_&#x45;very fighters will get a background (Heaven, Hell, Forest, Battlefield and it will not be counted as a trait_

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