# Factions

A faction principle will be created to feed the <mark style="color:purple;">competitive</mark> aspect we want to bring to the game.

At the launch of the <mark style="color:purple;">Play to Earn</mark>, players will have the choice between two factions, <mark style="color:purple;">angels</mark>, and <mark style="color:purple;">demons</mark>.

Once your faction is chosen you will be assigned to a land that corresponds to it, the <mark style="color:purple;">Angels</mark> will live in a forest, wooded, flowery. <mark style="color:purple;">Demons</mark> will live in a desolate land, made of volcanoes and lava.

## Guilds:

Each faction will be able to create an unlimited number of guilds, which will enhance the community aspect and give access to special <mark style="color:purple;">events/tournaments</mark> to decide which guild is the best!

The best guilds will be rewarded with <mark style="color:purple;">exclusive gifts</mark>, [<mark style="color:purple;">**$SHROOM**</mark>](../shroom-tokens-usdshroom) or <mark style="color:purple;">$EGLD</mark>.
